Guardians of the Galaxy's James Gunn to Develop Starsky & Hutch TV Reboot

Amazon has announced plans to put Starsky & Hutch back on the streets, steered by Guardians of the Galaxy writer/director James Gunn.
The Prime Video project is being developed in conjunction with Sony Pictures Television Studios and is being described as a character-driven, one-hour police procedural and “a continuation of the original 1970s series.”
Gunn will be working with writing partners Mark Gunn and Brian Gunn.
“When I was a kid, Starsky & Hutch was the first ‘adult’ show I ever saw, and I fell in love,” said James Gunn in a statement. “It instilled in me a lifelong love of gritty street shows, of killer ’70s threads, and muscle cars. So when Neal Mortiz asked me if I wanted to be a part of an all new Starsky & Hutch on TV, I was instantly intrigued. I teamed up with the two writers I trusted most in the world to work with us, my brother Brian Gunn and my cousin Mark Gunn and together we came up with a show that I’m really proud of. At Amazon I believed we would have the most freedom to create something that is different, challenges the audience, and that strays outside the parameters of genre from time to time.”
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Source: IGN News
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Guardians of the Galaxy’s James Gunn to Develop Starsky & Hutch TV Reboot

New Shovel Knight Amiibo Announced

Yacht Club Games has announced three new Shovel Knight amiibo.
During Nintendo’s Nindies@Night livestream at PAX West, the studio unveiled its upcoming Plague Knight, Specter Knight and King Knight figures.
For an up-close look at all three amiibo, check out the reveal video below:
In addition to summoning fairy companions, the upcoming amiibo will unlock exclusive armor sets and new challenge stages. A release date for the Plague Knight, Specter Knight and King Knight figures will be announced sometime in the future.
Shovel Knight amiibo three-packContinue reading…
Source: IGN News
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New Shovel Knight Amiibo Announced

Kia stretches out the hot hatch with new concept car

Traditionally, Kia hasn’t been one of the brands we most look forward to visiting at major auto shows. But it’s been changing that over the past few years, and has stepped things up in 2017. It kicked off the year by introducing the lovely Stinger, and now it announces that its Frankfurt Motor Show booth will host one of the nicest pieces of eye candy we’ve seen teased thus far. The deep-red “extended hot hatch” looks like an absolutely sexy and aggressive new estate concept.
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Source: Gizmag
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Kia stretches out the hot hatch with new concept car

The largest X-ray laser to step up the pace in Europe this month

Atoms and molecules move far too fast for the human eye and most of our instruments to see clearly, meaning much of what happens down at that scale is shrouded in mystery. To get a better look we need a “camera” that’s several kilometers long, and one such facility is firing up this month. The European X-ray Free Electron Laser (XFEL), which happens to be the largest x-ray laser in the world, can take 3,000 images per second of that tiny world…
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Source: Gizmag
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The largest X-ray laser to step up the pace in Europe this month

DJI Mavic Pro Platinum cuts down on noise, adds extra minutes of flight time

Chinese drone giant DJI has rolled into this year’s IFA in Berlin with a few quiet upgrades to its existing lineup, literally. The compact Mavic Pro Platinum is claimed to make 60 percent less noise than its predecessor, while a smaller sibling has also received some new shooting capabilities. ..
Continue Reading DJI Mavic Pro Platinum cuts down on noise, adds extra minutes of flight time



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Source: Gizmag
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DJI Mavic Pro Platinum cuts down on noise, adds extra minutes of flight time

Atlus Potentially Teasing Catherine Sequel

If a few hints from Atlus are any indication, a sequel Catherine might be on the horizon.
During today’s “Golden Recruitment Special Program,” which Atlus held to recruit talent for its new development team Studio Zero, several nods to the narrative-driven puzzle adventure game appeared.
As reported by Persona Central, the stream was Golden Playhouse-themed and featured music from Catherine. On top of that, appearances by Trisha, the host from Catherine, bookended the livestream.
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Source: IGN News
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Atlus Potentially Teasing Catherine Sequel

Charm Only Gets You So Far

Having the Hot Shots Golf series (as it used to be known as in North America) on PS4 is undeniably great. I was hoping that since the game isn’t tied to a platform launch like it normally is, developer Clap Hanz would be able to stretch out and offer more than the normal collection of courses and unlockable opponents. That’s the intent of Everybody’s Golf, with its online courses and hub world you can wander around. However, the disjointed implementation of those plans is where the game trips up.

Despite having various modes available as separate destinations from the hub world (including career, online play, and Open Courses), no one mode satisfies. Career mode is the usual gauntlet of beating characters in order, but the path is marred by the slim offering of only five courses out of the box. You are left with too much grinding on the same courses and holes, even with different parameters added like small/large holes and penalties for going into the rough.

These same courses are available in the online Open Courses sections. Here everyone runs around in the environment and posts scores on leaderboards, but they aren’t directly playing each other (for that, you have to go to a specific competitive online section), although you can see players and communicate with them. You can fish, swim, and find special items and currency in the Open Courses. However, these activities are not that interesting, largely because you’ve been on these courses a ton already.

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To play directly against other players online (standard local multiplayer is also an option) at launch, you only have two options: creating/finding a stroke play lobby or heading to the Turf War mode. Turf War is fun; your team has a limited amount of time to score better on select holes than the other team to claim the hole. The problem is the matchmaking can be uneven, since a team with more players has an advantage. Even worse, you get no reward for winning – another weird dead end.

It would be nice if what you did in the online portions of the game helped unlock the career mode courses faster, like how many other titles preserve your progress across modes, but that’s not the case. The career mode and hub world feel further isolated because both act like tutorials in that part of their function is to explain core concepts. But what are they an intro to if the online portion they ostensibly open into is underdeveloped itself?

At least the three-click gameplay is reliable, and in one of the game’s few positive steps forward, it uses clubs that get better the more you perform with them. With different sets to try out, I like taking a chance with ones that might be harder to golf with for the payoff of potentially better shots and the fact that I’m improving them with every outing.

This franchise’s attempt to step out from its own shadow is only half successful, and not because it dared to do so in the first place, but because it didn’t dare enough. It also lacks a singular vision, and instead feels like a collection of parts pieced together. Sony has promised online tournaments and other additions post-launch (two DLC courses are already grayed out in the course selection screens), and an inaccessible online gate is present, but that’s meaningless at this point in the game’s life. Everybody’s Golf is fun to play – as it always has been – but that’s not enough to fulfill its own ambitions or mine.


Source: GameInformer News
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Charm Only Gets You So Far