Smash Bros. Tournament Bans Ice Climbers' 'Wobbling' Technique

Get On My Level, a Canadian fighting game championship, is banning Ice Climbers’ infamous “Wobbling” technique in this year’s tournament.
Announced by GOML, the decision came following player feedback, and fans on Twitter and Reddit are largely pleased by the news – though some fans are less than thrilled by the news. This rule applies only to Smash Bros. Melee matches, as Wobbling is impossible in all other versions of Smash. The tournament, which takes place in Toronto, Ontario from May 17-19, 2019, will also feature Tekken, Dragon Ball FighterZ and Street Fighter V.
Continue reading…
Source: IGN News
Go to Source:
Smash Bros. Tournament Bans Ice Climbers’ ‘Wobbling’ Technique

Jump Force Review – Super Smash Blunders

Publisher: Bandai Namco
Developer: Spike Chunsoft
Release: February 15, 2019
Rating: Teen
Reviewed on: Xbox One
Also on:
PlayStation 4, PC

Jump Force is not the first time characters from disparate Shonen Jump manga and anime franchises have faced off against one another in a fighting game, but this release represents the biggest and flashiest mashup brawl they have ever engaged in. The 40 characters have multiple bombastic animations for their noteworthy attacks, and it’s all wrapped up in a goofy story where universes collide. Unfortunately, the combat never becomes totally engaging, and the sloppy presentation drags down the other elements that had potential.

The combat is Jump Force’s strongest element. It is a fighting game, but not in the traditional sense. You don’t need to learn every fighter’s best combos and counters; every character plays similarly, and pulling off their big special attacks is more about keeping an eye on the meters that build up as you take and receive damage. I like how combat is more about finding the best windows to execute your big attacks, and I enjoyed experimenting with finding the best three-character combos to take into the fray, which highlights the fun mashup nature of the game. Playing as Midoriya from My Hero Academia and hitting Goku from Dragon Ball as he charges up a Kamehameha with a Detroit Smash is an exciting thing – which is admittedly difficult to explain to non-fans.

Click here to watch embedded media

When you find the rhythm of combat, the experience becomes a spectator sport, for better or worse. The big, flashy combat animations are impressive, but they are also time-consuming and emphasize the back-and-forth nature of each fight in a bland way. It boils down to: “You do your big attack, and I will wait until the animation completes. Then I do mine, and you do yours again until someone’s health reaches zero.” Even with the myriad special attacks you can see by choosing different characters, it all becomes repetitive.

The story conceit for why everyone gets together is silly – maybe even dumb – but that’s fine. It’s an excuse to get characters like Goku and Luffy in a room together to talk about how hungry they are. or to see Trunks and Kenshiro connecting because they are both from apocalyptic settings. But those character moments have no emotion to them. Nearly every cutscene amounts to an assortment of characters standing still and, at most, turning their heads towards one another to speak. On the rare occasion that a cutscene has movement, it is the least amount of movement possible. At one point, when a character was meant to leave the frame, they just slid out of view without taking an actual step. These low standards for presentation make every potentially interesting moment feel cheap and boring.

Click image thumbnails to view larger version

 

                                                                                                            

Getting to those story moments is also needlessly obtuse. When there aren’t story missions available at the mission counter, I just had to walk around the large hub area until I found the next character who had an exclamation point over their head. The hub area is boring, and if you’re playing online, it is overloaded with online players crowding the mission areas and clipping through one another, sometimes even making it difficult to talk to the NPC to accept a mission. It makes it feel like you’re trying to order a drink at a busy bar instead of rushing to save the world from devastation.
    
To make all of it worse, the loading is insufferable. The load times leading into a cutscene or fight can take 30-45 seconds – sometimes longer than the thing you’re waiting to see. The loading also makes the already-obnoxious elements that much worse. Even accessing upgrade menus or stores requires a load. The store to buy fun, referential clothing items and accessories for your customizable character is especially long, and it doesn’t let you preview the clothing you want to buy on your character. One of the biggest incentives for continued play in Jump Force is the opportunity to dress up your avatar in Shonen Jump paraphernalia, so it’s disappointing that the process is so difficult.

Click image thumbnails to view larger version

 

                                                                                                            

For all the harm the middling presentation does to Jump Force, the fighting does have satisfying explosive moments and the online versus mode does work well. There is depth to uncover in the combat, but it never truly sang to me or made me excited to tackle the next fight. Mostly I was just happy to not have to repeat a fight when I won, even if I was performing iconic attacks from some of my favorite anime.

Score: 6

Summary: For all the harm the middling presentation does to Jump Force, the fighting does have satisfying explosive moments and the online versus mode does work well.

Concept: Make a 40-character mashup fighting game using the popular and obscure characters under the Shonen Jump umbrella

Graphics: The realism afforded by the Unreal engine does no favors to any of the characters, all of whom were born from the pages of manga

Sound: The music vacillates between scary orchestration and upbeat pan flute at the drop of a hat. It’s often jarring and confusing

Playability: Executing flashy special attacks is easy, which leads to satisfying moments in combat. Outside of combat, controlling your avatar in the hub area is awkward

Entertainment: Seeing characters from different franchises fight one another is exciting, but the overall presentation drags the whole experience down

Replay: Moderate

Click to Purchase


Source: GameInformer News
Go to Source:
Jump Force Review – Super Smash Blunders

Umbrella Academy Explained: What Is the New Netflix Superhero Series?

There’s certainly no shortage of new TV shows based on comic books in 2019. But there’s one series that seems to be on everyone’s radar this year – Umbrella Academy. Based on the comic books from Gerard Way and artist Gabriel Bá, this new Netflix series puts a darker, quirkier spin on the X-Men formula.
If you’re not sure why everyone is looking forward to the show’s debut, it’s time to brush up on all things Umbrella Academy. Here’s everything you need to know about the premise, characters, and setting of this oddball superhero saga.
Umbrella Academy Explained: The Basics
The Umbrella Academy begins when 43 superhuman infants are suddenly born to mothers who had shown no signs of pregnancy beforehand. A wealthy inventor and philanthropist named Sir Reginald Hargreeves adopts seven of these children and raises them to be superheroes at the titular Umbrella Academy. Unfortunately, with Hargreeves being a ruthless taskmaster who cares only about results, these seven children grow up to be dysfunctional, psychologically damaged heroes.
Continue reading…
Source: IGN News
Go to Source:
Umbrella Academy Explained: What Is the New Netflix Superhero Series?

Every IGN Zelda Review – Vote For Your Favorite

With this week’s announcement of the Nintendo Switch remake of The Legend of Zelda: Link’s Awakening, some of you younger gamers out there might be wondering what all the fuss is about. You see, way back in the late ’80s and early ’90s our Nintendo handheld systems had some great games, but they rarely compared favorably to what you could play on a TV. Link’s Awakening, however, proved that you could have a full-fledged Legend of Zelda experience on the go. That’s in part because the top-down Zelda formula is virtually invulnerable to the passage of time, so even though the grayscale graphics weren’t quite up to par with A Link to the Past on SNES, it was close enough to get the point across.
Continue reading…
Source: IGN News
Go to Source:
Every IGN Zelda Review – Vote For Your Favorite

Apple acquires talking Barbie voicetech startup PullString

Apple has just bought up the talent it needs to make talking toys a part of Siri, HomePod, and its voice strategy. Apple has reportedly acquired PullString, also known as ToyTalk, according to Axios’ Dan Primack and Ina Fried. The company makes voice experience design tools, artificial intelligence to power those experiences, and toys like talking Barbie and Thomas The Tank Engine toys in partnership with Mattel. Founded in 2011 by former Pixar executives, PullString went on to raise $44 million.
Apple’s Siri is seen as lagging far behind Amazon Alexa and Google Assistant, not only in voice recognition and utility, but also in terms of developer ecosystem. Google and Amazon has built platforms to distribute Skills from tons of voice app makers, including storytelling, quizzes, and other games for kids. If Apple wants to take a real shot at becoming the center of your connected living room with Siri and HomePod, it will need to play nice with the children who spend their time there. Buying PullString could jumpstart Apple’s in-house catalog of speech-activated toys for kids as well as beef up its tools for voice developers.

PullString did catch some flack for being a “child surveillance device” back in 2015, but countered by detailing the security built intoHello Barbie product and saying it’d never been hacked to steal childrens’ voice recordings or other sensitive info. Privacy norms have changed since with so many people readily buying always-listening Echos and Google Homes.
In 2016 it rebranded as PullString with a focus on developers tools that allow for visually mapping out conversations and publishing finished products to the Google and Amazon platforms. Given SiriKit’s complexity and lack of features, PullString’s Converse platform could pave the way for a lot more developers to jump into building voice products for Apple’s devices.

We’ve reached out to Apple and PullString for more details about whether PullString and ToyTalk’s products will remain available.
The startup raised its cash from investors including Khosla Ventures, CRV, Greylock, First Round, and True Ventures, with a Series D in 2016 as its last raise that PitchBook says valued the startup at $160 million. While the voicetech space has since exploded, it can still be difficult for voice experience developers to earn money without accompanying physical products, and many enterprises still aren’t sure what to build with tools like those offered by PullString. That might have led the startup to see a brighter future with Apple, strengthening one of the most ubiquitous though also most detested voice assistants.


Source: Feedburner Tech Gadgets
Go to Source:
Apple acquires talking Barbie voicetech startup PullString

Fear not deep fakes: OpenAI’s machine writes as senselessly as a chatbot speaks

Non-profit AI research organization OpenAI caused quite a stir by showing off a new deep learning approach that creates some fairly convincing english-language paragraphs, launching a new chapter in the “deep fakes” saga. One has only to read a little more closely to see the cracks that betray the lack of logic and consistency.
Source: ZDNet US News
Go to Source:
Fear not deep fakes: OpenAI’s machine writes as senselessly as a chatbot speaks

The Best Laptop Deals of 2019 – Dell GeForce GTX 1050 Laptop for $579

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.
The holiday season is over, but the laptop deals are still here, if you know where to look. We update this page regularly with the best current gaming laptops out there. If there’s a non-gaming laptop that is just too good to pass up, we’ll include it here too.
Dell G3 Intel Core i5-8300H Quad-Core 15″ 1080p IPS Gaming Laptop with GeForce GTX 1050 for $579.99
Continue reading…
Source: IGN News
Go to Source:
The Best Laptop Deals of 2019 – Dell GeForce GTX 1050 Laptop for 9

Muscle-maintaining drug may help seniors stay spry

It’s a sad fact that past the age of about 35, we begin to progressively lose muscle mass. This can be somewhat offset through exercise, although most people still generally tend to get weaker as they get older. A new drug could help, as it’s been shown to increase muscle size and strength in elderly mice…
Continue Reading Muscle-maintaining drug may help seniors stay spry



Category: Health & Wellbeing



Tags:


Medication

Muscle

Seniors

University of Texas



Source: Gizmag
Go to Source:
Muscle-maintaining drug may help seniors stay spry

Loki Streaming Series Sets Rick and Morty's Michael Waldron as Showrunner

The Loki series coming to Disney+ has landed its showrunner: Rick and Morty’s Michael Waldron.
Per The Hollywood Reporter, Waldron will write the pilot episode, executive produce, and act as the show’s creator. Tom Hiddleston, who has portrayed Loki numerous times in the Marvel Cinematic Universe, will reprise his role in the series.
This Loki series is rumored to follow the Norse trickster god as he shape-shifts and pops up throughout human history, influencing historical events. This premise could help explain his ability to exist in his own series, considering events that transpired in a certain MCU film.
Continue reading…
Source: IGN News
Go to Source:
Loki Streaming Series Sets Rick and Morty’s Michael Waldron as Showrunner